Hi Andreas,

I'm not meaning to tell you that you should use CL, I'm just trying to
make sure you base your decision on accurate information.

[...]

MS have released a GPGPU language, it's called DirectCompute, and mainly
for use with DirectX in games. (Were they planning on releasing another
one?)

Remind me next time I research A vs B vs C... that I use Google's
new "Past year/month" filter :) Thanks for the heads up. I'll
at least consider OpenCL now. I heard horror stories of
10x slower, but I probably need a larger sample size ;)

Actually, just one thing I'd like clarified:

Maybe it doesn't matter that I can't really redistribute
nvcc with my program, because using PyCUDA, I can utilize
run-time generated code anyway.

The important question is then how much slower would that
be compared to precompiled GPGPU code, as if nvcc were always present
to use.

Regards, Daniel

_______________________________________________
PyCUDA mailing list
PyCUDA@tiker.net
http://lists.tiker.net/listinfo/pycuda

Reply via email to