On Wed, 18 May 2011 10:51:00 -0400, Anthony LaTorre <tlator...@gmail.com> wrote: > I have a question about when allocated texture memory is freed on the device > by pycuda. Suppose I have a function which does the following: > > >>> def foo(): > >>> a = np.zeros(100, dtype=np.uint32) > >>> a_gpu = cuda.to_device(a) > >>> a_tex = mod.get_texref('a_tex') > >>> a_tex.set_address(a_gpu, a.nbytes) > >>> a_tex.set_format(cuda.array_format.UNSIGNED_INT32, 1) > >>> return a_tex > > If I call foo() I get back the texture reference, but the device pointer has > gone out of scope. Is it still safe to assume that memory is still available > on the GPU?
Nope. Texture references provide 'life support' for arrays and the module they're from, but not for device pointers. HTH, Andreas
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