On Fri, May 27, 2011 at 4:00 PM, Anthony LaTorre <tlator...@gmail.com> wrote: > Is it possible to allocate, copy, and bind memory to a layered texture in > pycuda? If so, is there any example code? > _______________________________________________ > PyCUDA mailing list > PyCUDA@tiker.net > http://lists.tiker.net/listinfo/pycuda
I'm new here but I'll venture an answer. I believe there is a way to do it using a CUDA array. CUDA arrays are discussed here: http://documen.tician.de/pycuda/driver.html#arrays-and-textures However, I don't know of any code examples. I'm not very well versed in the docs, so others please correct me if I'm wrong. The nVidia docs cover the CUDA Driver interface and would probably give you a good idea of what the Python bindings do since they are a pretty thin wrapper. See the CUDA C Programming Guide Version 4.0, page 69. David -- Sent via my carrier pigeon. _______________________________________________ PyCUDA mailing list PyCUDA@tiker.net http://lists.tiker.net/listinfo/pycuda