On Mon, Dec 12, 2011 at 3:44 PM, Yifei Li <yifl...@gmail.com> wrote:
> My input data is a 3D grid and at each grid point there is a 3d vector, so I
> decided to use a 3D texture with number of channels set to 3.

Three-channel data is not supported here. You can use four channels,
padding your data on the host and ignoring the fourth channel in the
returned texel on the device.

http://developer.download.nvidia.com/compute/DevZone/docs/html/C/doc/html/group__CUDA__MEM_gc2322c70b38c2984536c90ed118bb1d7.html

Steve

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