David Mikesell wrote:
you have the explosions, the true memory hogs. I might have to rethinkthose, or at least trim the frame length.
From the screenshot, the explosions appear all the same. If that's true, try loading it once and using the shared loaded resource among your multiple sprites. That way you can have 1000 explosions going off at once for no memory hit, just a performance hit. --Kamilche