I read a tutorial that said that HWSURFACE works okay on Windows, but it breaks a lot on linux. don't know if that's true.
it shouldn't matter because pygame'll default to a software surface.
Just make sure that you know you actually have a hardware surface if you're going to be doing hardware-surface-only tasks.
Ethan Glasser-Camp wrote:
Hi,

There's a note on the pygame.org site saying:

"Don't specify flags unless you absolutely *must* (that is, don't
specify HWSURFACE, depth=32 just because you think it's a good idea).
This will reduce the portability of your game."

Could anyone elaborate on this? Google doesn't know anything about
"pygame.HWSURFACE portable", and nothing else about "pygame.HWSURFACE
portability".

Ethan


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