Hi. I just recently noticed that I keep getting this error on a game that I am making:
Traceback (most recent call last): File "main.py", line 176, in ? main() File "main.py", line 141, in main runGame() File "main.py", line 80, in runGame endState = currentLevel.run() File "/home/therat/Desktop/bibledave_v0.6.4.3/basegamelevel.py", line 649, in run self.hud.paint(self.screen) File "/home/therat/Desktop/bibledave_v0.6.4.3/hud.py", line 81, in paint base.drawTextColored (surface, 24, draw_text, (w/8, (h-h/4) + (line_num - min) * 30), (self.drawTextColor, self.drawTextColor, self.drawTextColor)) File "/home/therat/Desktop/bibledave_v0.6.4.3/base.py", line 113, in drawTextColored orig = font.render(message, 0, fontcolor) pygame.error: SDL_ttf render failed When text is displayed on the hud it is supposed to fade out but the game crashes and displays this error instead. I have no idea how this happened because the game used to work fine one day and the next it began to crash. One other issue I have noticed is that pygame.init() takes forever to load (whether solar wolf or some of the pygame demos). Any ideas? Thanks, Joe -- All Your Base Are Belong To Us!!! chown -r us ./base "After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2
