I think this was the thread you (Patrick) were talking about:
http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/2780910

On 8/7/06, Patrick Mullen <[EMAIL PROTECTED]> wrote:
I'm pretty sure this is an SDL thing, I remember a while back with pygame1.7
that I ran into this - I used self-blits for scrolling. I posted about it on
here, and it was discovered that it only
caused problems when part of the blit was out
of bounds.  At least I think that was the
response...  It's not just bliting to
self, its blitting to self and something
about the rect.

Reply via email to