http://www.pygame.org/wiki/SimpleOpenGL2dClasses
I rewrote some rendering code for my GCS after I realized that I wasn't up for continuing the paradigm I had set up - it tried to ignore how OpenGL actually worked for philosophical reasons; I was interested in indexed palettes as a means of creating graphics and wanted to make something that would do that with truecolor. This new code is made to exploit OpenGL the right way from the start, and I'm very pleased with how it turned out. I also got what I wanted out of my experiments with indexing - a very nice toolset which I'm going to adapt to the new code and split out into smaller components. Anyway, I'm hoping someone will find this code useful. It's relatively small, it incorporates all the optimizations I could figure out, and it has a decent number of features. It doesn't have bitmapped fonts, but I have font code (fixed-proportion) elsewhere. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
