On Sunday 13 August 2006 11:49, Greg Ewing wrote: > I used something like this very effectively in a > recent project where I wanted to find the intersection > of a ray with a terrain mesh. First I worked out how > to use Numeric to test the ray against just one > triangle. Then it was almost (although not quite) > trivial to extend that to handle an array of triangles. > > Presto - I could then do a hit test against my whole > terrain of hundreds of triangles almost instantaneously!
Any chance of this getting into the cookbook? :) Richard