It appears that setting the palette makes pygame-ctypes mad:
File "wireworld.py", line 25, in init
pygame.display.set_palette([(0x00,0x00,0x00),(0x00,0x00,0xaa),(0x55,0xff,0xff),(0x55,0x55,0xff)])
File "/usr/lib/python2.4/site-packages/pygame/display.py", line 700, in set_palette
colors = [SDL_Color(r, g, b) for r, g, b in palette[:length]]
NameError: global name 'length' is not defined
Phil
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