On Friday 22 September 2006 00:46, [EMAIL PROTECTED] wrote: > You may want to check out SDL.NET (http://cs-sdl.sourceforge.net) for an > Object-Oriented version of the Tao.Sdl API. SDL.NET is built on Tao.Sdl and > makes working with Surfaces, Sounds and other apects of SDL much easier. > Pygame heavily influenced the SDL.NET design so you should see some > similarites between the two. Note that since I wrote and currently maintain > both Tao.Sdl and SDL.NET you can pass any bugs, patch etc to me. I am happy > to see Tao.Sdl working with IronPython.
I'll check that out. Right now I'm trying a quick and brutal go at porting pygame-ctypes across to run on top of Tao.Sdl instead of SDL-ctypes. It seems like it's close, just slamming my head against some small incompatibilities. Assuming it can be made to work, this seems like a pretty quick way to get the job done. (I'm not bothering with the array modules, as I don't think there's a numeric-compatible array module for IronPython. Also - I don't need these right now, and so don't care :-) -- Anthony Baxter <[EMAIL PROTECTED]> It's never too late to have a happy childhood.
