Hi, On 10/26/06, Taylor Boon <[EMAIL PROTECTED]> wrote:
Kai -Pygame already does something like this - key.get_pressed. You can either use it directly or you can rewrite is_pressed like this: from pygame import key def is_pressed(theKey): return key.get_pressed()[theKey]
This is not what I wanted it to. This returns true as long as a key is pressed (and I already use it for some cases). The problem was to check only for a single keypress not for a *holding down* key. :) But I've got a new problem.. my Pong is damn slow. I am going to write a new message later on. If you cannot wait, you could take look at http://m26s09.vlinux.de/trac/Pong/browser/trunk/pong.py and help me finding out why this thing is terribly slow. (Means: The ball is lagging and the paddle too). :>
HTH, Taylor
Thanks (Farai too)! Kai
