On Sat, 2006-10-28 at 20:33 +0200, Tomasz Primke wrote: > How can I get more that 20 FPS under Windows? How should I code animation > and not update the whole screen? > > (Perhaps I still have a problem with understanding how hardware, duble > buffered surfaces work?)
Possible hint here: http://www.pygame.org/docs/tut/newbieguide.html Eespecially point #7. Unless you really *need* hardware double-buffered surfaces and I haven't followed your discussion properly :) -- Paul Furber Group senior writer, ITWeb http://www.itweb.co.za 011-234-2600 (w) 083-677-2225 (m) 086-504-9959 (f)
