Hi, A neat trick is to use billiard-ball-physics and use circles for the cars collision detection. This will at least give you some collision responses to start with. And it might even be good enough for a arcade racing game.
Best Regards /John sön 2006-11-05 klockan 16:53 -0300 skrev Pica: > Hi, I'm trying to make a racing game with pygame, but I'm having some > problems with the collisions physics, so I was wondering if anyone > knows a 2D racing game developed with simple collision physics. > I downloaded pyRacerz but when the race starts it crashes, and there > was another one in the list but the link didn't work. > > Thank you!