On Wed, Nov 08, 2006 at 02:18:18PM -0800, Jasper wrote: > Luke Paireepinart wrote: > > >Jasper wrote: > > > >>I was giving a demo of my game today on a friend's widescreen laptop, > >>and my pygame/opengl app broke! Does anyone else have any experience > >>with pygame windows being redrawn incorrectly after being dragged > >>across the windows desktop? > > > >I don't think there's enough info for us to help here. > >What do you mean 'broke'? > > I mean that when you dragged the pygame window across the windows > desktop, that it no longer drew correctly. The openGL quad + texture I > use for my startup screen was distorted, and not centered correctly. I > suspect this might have something to do with the widescreen, but it > could also be the video card. > > However, I'm curious in general about any trouble people have had on > widescreen monitors, to give an idea whether to investigate the > widescreen or graphics card angle first, and whether I need to get ahold > of a widescreen monitor for testing. > > -Jasper
I have used pygame on a widescreen laptop (1024x600) with no problems at all (no hardware opengl on that card) I suspect that the specific video card is far more likely to be the problem than the unusal monitor/desktop size-- especially since this is not a full-screen program (I assume not anyway, since you say you dragged it) --- Bob the Hamster