I have to agree with Ryan, its a tremendous workload for a single person. Well always a question how deep you want to go and how much you want to do. Just to mention some points: 2D or 3D engine, level-editor, many graphics (monsters, items, walls, floors, ...), battle system, quests with quest system, AI, jobs, races, leveling, spells, ... Well its a question of how complex you want to make it. I think starting on a 2D area (bird view) is probably the eaiser way than creating a artificial 3D environment or heading to OpenGL. To make it in general easier you can work more textbase. F.e.: Instead of a hit animation you might type "Hit monster by xzy damage. Further on you still can replace it by a animation. Initially I would start with a 2D engine. If you are already familiar with any other programming language then you will understand/master the Python syntax quite quickly and if you are motivated on creating a simple RPG then go for it! You still can improve parts of it later on. Just my 2 cents Farai Am 10.11.2006 um 22:37 schrieb Ryan Charpentier: This is a pretty big undertaking. If you want to create an rpg in pygame, you'll have to program a tile scrolling engine, map format, map editor, battle system, dialogue system, and many other things. There's a lot of obstacles to overcome, and many different ways to do things. My advice to you would be to use a game creation toolkit like Gamemaker " http://www.gamemaker.nl/". Most of the work is done for you, you just have to adapt it to whatever rpg you had in mind. |
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