> Dave, what sdl version is pygame calling when you see the inverted > mouse problem? > > call: > print pygame.base.get_sdl_version()
(1, 2, 7) > to confirm, if you run your script and the diamond follows the mouse, > everything is working correctly, right? i.e. when the y is inverted > the diamond is at the wrong spot, yes? Yep, the diamond should be under the cursor at all times, and if the y is inverted, the diamond will show up somewhere else. There's a triangle at the top of the screen as a sanity check - if my drawing was inverted, the triangle would be at the bottom of the screen, but that always shows up correctly. > > On 1/18/07, Dave LeCompte (really) <[EMAIL PROTECTED]> wrote: >> I'm running Mac OS X 10.4.8, and my pygame version is 1.8.0pre. >> >
