Luke Paireepinart wrote:
Kamilche wrote:
Bob Ippolito wrote:
That doesn't seem to make any sense... you've already loaded the
picture, why convert it to a string just to convert it back to a
picture? It's using up about the same amount of RAM as a string or as
an image object.
Assume the string is read from disk, instead of doing a pygame image
load. The speed bump truly surprised me!
So every time you change your graphics you have to run a separate script
to convert the images to strings?
It seems like this introduces unneeded complexity since your graphics
shouldn't be loading at runtime anyway, except
perhaps in your case in a MMORPG where you may want small loading times
(to the point where the user won't notice it
or at least fast enough that you don't need a loading screen.)
--Kamilche
Well, I estimate I'll have 180,000 or so graphics. I'm hoping it will
fit on a single DVD by the time I'm done; obviously, loading them all at
runtime isn't an option.
--Kamilche