Yeah, that's a good idea, actually. But that would require a LOT more strategy as to how to program the bullet patterns and gameplay itself. I have, however, thought of a way to do the basic idea of yours. The hard part would be the bullet patterns. They obviously wouldn't be bullet hell, even on the hardest levels. I think my idea would be easier to program but yours definitely, if I could think of a practical idea for more of the game play, would be more... innovative. Different. And different, as I always say, is good.
On 1/30/07, Luke Paireepinart <[EMAIL PROTECTED]> wrote:
Charles Christie wrote: > Oh. :P > > Interesting idea, but I really have no clue on how to program > something like that... Another, probably more managable idea, is to lay words out on a +, so you type the up word to move up, the down word to move down, and some extra word if you want to shoot / bomb... etc. obviously when i say 'down word' i don't actually mean the word 'down.' > > On 1/30/07, Luke Paireepinart <[EMAIL PROTECTED]> wrote: >> Charles Joseph Christie II wrote: >> > Actually, you would only move if you held the "TAB" button, else you'd >> > type. >> > >> He was suggesting an intriguing alternate control scheme, >> not asking how your game worked :) >> -Luke >> >>> The thing is that moving would be mapped, on a qwerty keyboard: >> >>> WASD, IKJL, and the up, 5, left and right buttons on a numpad. >> >>> >> >> There's an interesting idea in there somewhere. Suppose >> >> movement was *only* done using alphabetic keys. Then the >> >> words you typed would have the side effect of moving you >> >> around in various ways. To allow you some freedom of >> >> movement, you'd have a set of words to choose from at any >> >> moment. The game would then be to choose which word to >> >> type next to move you in the direction you want to go... >> >> >> >> -- >> >> Greg >> >> >> > >> > >> >> >
