I didn't now there where any pixel perfect collision code in pygame? /John
ons 2007-01-31 klockan 15:13 +0530 skrev V. Karthik Kumar: > Sure, John! > > We could also submit this patch to pygame, thereby making the basic > collision system faster. What say we make a patch? > > Regards, > Karthik > > John Eriksson wrote: > > You are right! Your algorithm is actually a bit faster :-D > > At first it seems you've added some extra loops but when looking closer > > I saw that you're code check edges first instead of roaming thourgh the > > pixels top to bottom. > > > > Well done! > > > > I would like to include your algorithm in the PixelPerfect example if > > its ok with you? > > > > Best Regards > > /John > >