hi pygamers, whenever I use font.render() with the antialias param set to False I get this error:
File "pysssi_dist.py", line 258, in printf s = self.print_font.render( str,False,self.color1) pygame.error: SDL_ttf render failed Anyone know why this is so? I'm using libsdl-ttf1.2 and pygame 1.7.1 on an ubuntu system. Easily reproducable:
import pygame pygame.init()
(6, 0)
font = pygame.font.Font(pygame.font.get_default_font(),12) text = font.render("hello world",False,(255,0,0))
Traceback (most recent call last): File "<stdin>", line 1, in ? pygame.error: SDL_ttf render failed
text = font.render("hello world",True,(255,0,0)) (works...)
greetings from AT simon