Oh wait, what I was thinking for was something completely different. I
actually have no clue on how to restrict the textsprite class to only accept
letters, numbers and keypad strokes simply and cleanly. I could just go and
make a looooooong if/else statement that either has all the keys I want or
all the keys I don't want to respond to... either way looks really long and
painful >.<

Please let me rephrase my question: Is there a clean way to make my program
only accept letters, numbers and number pad input and ignore everything
else?

On 2/8/07, Charles Christie <[EMAIL PROTECTED]> wrote:

I'll fix the timer thing after I figure this out:

In my code, it accepts any keystroke. How do I make it so that the
textsprite class only accepts letters, numbers and numberpad input? I know
there's a way to do that but I forgot how... Does anybody know what python
doc that is in?

On 2/7/07, Charles Christie <[EMAIL PROTECTED]> wrote:
>
> Uh.... Good question. :P Time to go look at the documentation again!
> But I'll do that tomorrow, it's getting kinda late.
>
> On 2/7/07, Lenard Lindstrom <[EMAIL PROTECTED] > wrote:
> > Charles Christie wrote:
> > >
> > > The next thing is events. I haven't checked if the program acts
> > > properly if the event GAME_OVER_W is sent after you type everything
> > > because I never bothered to finish typing my cue - I am too busy now
> > > trying to figure out why SUBTRACT_TIMER (which I should probably
> > > rename COUNTDOWN later) won't work with the timer I set. I never had
>
> > > luck with global variables before anyway.
> > >
> >
> > Check your assumptions. When does the timer start?
> >
> > --
> > Lenard Lindstrom
> > < [EMAIL PROTECTED]>
> >
> >
> >
> >
> >
>


Reply via email to