Oh wait, what I was thinking for was something completely different. I actually have no clue on how to restrict the textsprite class to only accept letters, numbers and keypad strokes simply and cleanly. I could just go and make a looooooong if/else statement that either has all the keys I want or all the keys I don't want to respond to... either way looks really long and painful >.<
Please let me rephrase my question: Is there a clean way to make my program only accept letters, numbers and number pad input and ignore everything else? On 2/8/07, Charles Christie <[EMAIL PROTECTED]> wrote:
I'll fix the timer thing after I figure this out: In my code, it accepts any keystroke. How do I make it so that the textsprite class only accepts letters, numbers and numberpad input? I know there's a way to do that but I forgot how... Does anybody know what python doc that is in? On 2/7/07, Charles Christie <[EMAIL PROTECTED]> wrote: > > Uh.... Good question. :P Time to go look at the documentation again! > But I'll do that tomorrow, it's getting kinda late. > > On 2/7/07, Lenard Lindstrom <[EMAIL PROTECTED] > wrote: > > Charles Christie wrote: > > > > > > The next thing is events. I haven't checked if the program acts > > > properly if the event GAME_OVER_W is sent after you type everything > > > because I never bothered to finish typing my cue - I am too busy now > > > trying to figure out why SUBTRACT_TIMER (which I should probably > > > rename COUNTDOWN later) won't work with the timer I set. I never had > > > > luck with global variables before anyway. > > > > > > > Check your assumptions. When does the timer start? > > > > -- > > Lenard Lindstrom > > < [EMAIL PROTECTED]> > > > > > > > > > > >