Can you post the code and the image you are using to test this?
On 2/20/07, Bruce Coram <[EMAIL PROTECTED]> wrote:
I'm reposting this - my first attempt appeared to get lost. Being a newbie I can not rule out incompetence! What might the reason be for a significant drop in performance for blitting objects to the screen using pygame versions 1.6 and 1.7, both with Python 2.4.4. We blit two surfaces, each approximately 900 x 900 pixels in size, consecutively to the screen. Using pygame 1.6 this took about 0.016 seconds but in pygame 1.7 it took about 0.024 seconds. Can anyone help? I had thought that new versions improved performance not degraded it. The code is identical in both cases. Thanks in anticipation. Bruce Coram
