Hello,

I am trying to use pygame for its virtual input mode where the mouse doesn't
stop reporting its relative position at the edges of the screen. That's
really all I need from it... just the mouse position and some button clicks.
So I wrote a piece of code below and it works great on a mac and windows but
not correctly on linux. On linux the pointer seems to stop at the edges of
the pygame window (it doesn't even get to the edges of the screen). At the
edges it just keeps reporting (0,0) for dx, dy. Any idea why this might be
happening when everything works fine on win/mac??

System Info:
- Suse 10.2
- Python 2.5
- gtk2-2.10
- SDL 1.2.11


Here's the code that I am using on all the platforms:

import pygame
pygame.init()
pygame.display.set_mode((300,200))
runThread = True

pygame.mouse.set_visible(False)
pygame.event.set_grab(True)

while runThread:
   time.sleep(0.01)
   e = pygame.event.wait()

   if e.type == pygame.MOUSEMOTION:
       print "relative mouse motion: ", e.rel

   elif e.type == pygame.KEYDOWN:
       print "quitting pygame window"
       runThread = False

pygame.mouse.set_visible(True)
pygame.event.set_grab(False)
pygame.quit()


Thanks,
Ratko

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