Charles Christie wrote:
Alright, so where'd firedBullet come from, and I know that I have to
use pygame.time.get_ticks() to say how long a bullet lives but I don't
know how to make it so that they die after a certain amount of time...
Do I declare that in the bullet class or in the main loop or what?
Here's what I have so far (It's not anywhere near done in any sense of
the word. I still need characters, bullets and a scrolling background
in order of importance).
Ignore the badly named files, classes and game name. :P
On 4/1/07, *andrew baker* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
When you need a bullet,
firedBullet = bullets.pop()
When that bullet "dies",
bullets.append(firedBullet)
Couldn't you use self.kill()? Wherever the timer is, you could say
either self.kill() or have a variable self.bullet() and kill() that?