On 06/04/2007, at 12:36 PM, Ethan Glasser-Camp wrote:
I'm a little surprised that no GPLed polygon triangulation routines
out there, especially in game development communities like this one.
There is CGAL [1]. Someone started on a set of python bindings [2],
but the project seems rather moribund at the moment. Still,
triangulations do seem to have been included in the current release.
Proviso: I've not used any of this. If you use it, I'd like to hear
about your experiences.
Malcolm
[1] http://www.cgal.org/
[2] http://cgal-python.gforge.inria.fr/
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