Hm, haven't thaught about this too much and always did my own "busy wait" and a fixed frame rate (of course game adjusts to slower fps).
Would someone care show pseudo code for decoupled update/draw and non-busy wait stuff? Or maybe a real game and point me to the relevant sections? Seems this is the way to go... On 4/23/07, Ulf Ekström <[EMAIL PROTECTED]> wrote:
Please think of people with laptops! I can accept that an amazing 3d shooter uses all my cpu, but for some simple puzzle game to take all cpu and make the fan run att maximum speed is really stupid. It also affects the battery life quit a lot, and many cheap laptops get unpleasantly hot from such games. It would be amazing if games had some kind of "power save" mode.. Regards, Ulf
