On Saturday 28 April 2007 01:28:38 am Kris Schnee wrote: > Charles Christie wrote: > > Well, bullets just seem to be a sticking point for me... > > Stick with it! > > > 1. bullet cleanup (self.kill, etc.) which isn't important to me right > > now, as the demo won't be running for an extended period, and when it > > does it'll be running on a monstrous beast of a computer that can > > probably handle the crappy coding. > > 2. Drawing bullets (pygame.update.dirtyrects, etc) which is VERY > > important to me right now. > > I don't think you need a kill function. What I did in my shooter game > was to have the bullets stored in two lists, and then every frame: > > self.player_bullets = [bullet for bullet in self.player_bullets if > bullet.ttl > 0] > self.enemy_bullets = [bullet for bullet in self.enemy_bullets if > bullet.ttl > 0] > > This filtering gets rid of the ones whose time-to-live is expired, due > to Python's automatic garbage-collection. > > > So, I tried to load an image for the bullets, and that didn't work > > either. What happened was that it couldn't load the image... probably > > because it doesn't exist. Which it does, though. > > > > It's in the project directory under the folder img/Bullet.png. When I > > put img/Bullet.png into the load_image function it says it can't load > > the image! I tried it with front and back slashes and it didn't work. > > Yeah, Python doesn't automatically handle path names. Try os.path.join, > as in: > > import os > filename = os.path.join("img","Bullet.png") > my_image = pygame.image.load(filename).convert_alpha() > > As I understand it, os.path.join attaches the directory terms (any > number of them) according to whatever format is appropriate for the OS. > > > After I get the image loaded, however, I can't add the bulletlist to my > > list of dirtyrects to update... The dirtyrect doesn't read from lists! > > How do I get pygame.sprite.RenderUpdates to display my bullets on the > > screen? > > I haven't messed with dirty rectangle functions myself, so this one is > beyond me. > > Kris
Woohoo! Thanks! I'll try this ASAP. Still need to figure out how to get the dirtyrects thing sorted out though...