Kris Schnee wrote:
What if I assumed that "sand" in slot (1.0,1.0) meant that there was sand at _that exact point_?

That's an equivalent way of thinking about it. Use
whichever works best for you.

the Circle tileset includes only whole-tile, fade-to-north, fade-to-east, and fade-to-northeast corners as standard, with an irregular supply of concave pieces

Sounds like you're meant to use mirroring to generate
the rest of the orientations.

fill in the gaps automatically using pygame.transform.

Another possibility would be not to use tiles at all,
but render the landscape with OpenGL and blend between
different textures. As a bonus, you'd have a head start
on the 3D version of your game. :-)

--
Greg

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