Hi, this has been added to subversion.
Committed revision 993. Cheers, On 3/21/07, Quentin Smith <[EMAIL PROTECTED]> wrote:
Hi- I've recently written a few apps with pygame, and noted that the multimedia keys on my keyboard produce a keycode of 0 in keydown/up events. This patch also passes the OS-dependent scancode for the key into Python. Though not useful for identifying keys generically, it could be useful for allowing you to set a per-machine or per-user key binding. Right now, I'm using it with Freevo to bind the volume up/down keys on my keyboard. diff -ur pygame-1.7.1release_orig/src/event.c pygame-1.7.1release/src/event.c --- pygame-1.7.1release_orig/src/event.c 2005-08-15 07:11:40.000000000 -0400 +++ pygame-1.7.1release/src/event.c 2007-03-19 21:46:10.000000000 -0400 @@ -250,6 +250,7 @@ case SDL_KEYUP: insobj(dict, "key", PyInt_FromLong(event->key.keysym.sym)); insobj(dict, "mod", PyInt_FromLong(event->key.keysym.mod)); + insobj(dict, "scancode", PyInt_FromLong(event->key.keysym.scancode)); break; case SDL_MOUSEMOTION: obj = Py_BuildValue("(ii)", event->motion.x, event->motion.y); Thanks, --Quentin