On Wednesday 02 May 2007 07:58:03 pm Ethan Glasser-Camp wrote: > Charles Joseph Christie II wrote: > > Am I the one that started the whole idea of bullet hell games in this > > mailing list? heh, well he's definitely right that this little trick > > would make rendering hundreds of bullets at a time less painful... > > > > ...If I could wrap my empty head around it. T_T > > My original email had an explanation of the technique but I thought > that might be considered spoilers :). It might help you understand if > you went into the code. At the very top, there's a line called > FRAME_COUNT. Change it to 1 or 2 and see what happens. > > It's a cute trick, but it relies on certain properties of the sprite > motion -- namely that all sprites are identical, and are all following > the same trail, but are just on different places on it. I think > generally the use of sprites in a game runs counter to these > assumptions -- you introduce a sprite class because the sprites aren't > identical, and they move differently. But like I said, maybe bullet > hell games. > > Ethan
Oh... that's still cool, though. Maybe after I fix my little game thing that currently is out of order, I could implement something like this? It would be cool to have, oh say, 2 or 3 of these running at the same time making a pattern. Would that make sense or would it be asking for trouble?