Mike Wyatt wrote:
the values returned by
pygame.time.get_ticks() and the time module's clock() method are not
consistent.

The difference is pretty small, but it is enough to cause a networked
game to go out of sync within a few seconds.

Even if this difference didn't exist, relying on the local
clocks of two machines to keep them in sync for an extended
period of time seems like a bad idea in the first place.
There needs to be some kind of communication to synchronise
them.

--
Greg Ewing, Computer Science Dept, +--------------------------------------+
University of Canterbury,          | Carpe post meridiem!                 |
Christchurch, New Zealand          | (I'm not a morning person.)          |
[EMAIL PROTECTED]          +--------------------------------------+

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