My entry for pyweek was similar in idea to your missions game, but everyone
hated the grating marching sound effect...  I suppose the base stuff is also
more sim* than civilization as well though.  We also failed in that you
never got a report of what happened on the mission, you just see how many of
the team members come back (if at all!).  But I've wanted games around this
mechanic for a while.

You can check it out here:
http://media.pyweek.org/dl/4/cent_of_fb/cent_of_fb_0.99.zip
It's very alpha and needs some work to be a real game :(  A week limit and
all...

As for shining sea, it's a nice little demo!  The music is fun, but looks
like it's been stolen :)  The island is a bit big and empty,  and the
objects are not sorted correctly.  You need to sort the onscreen objects
based on y-value so that when the character is in front or behind something
it displays right.  I like where your going with this though, I like any
game that requires eating, ha ha.  Also, as far as I can tell without
looking at code, you are generating the tilemap from the minimap, which is
very cool.

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