Simon Wittber wrote:
So...
To summarise, it seems that people think Twisted is better than a
re-implementation, and that running the network loop can should be an
optional possibility.
It seems people are using PB with some success. Is an RPC-like system
such as PB preferable to a simple message/event passing system?
An RPC setup is definitely nice, as you can easily attach error
handlers, handle authentication, authorization different data for
different players, encryption, etc.
These things are actually a fair pain in the ass to setup yourself, and
not as easy to get right as they first seem. Plus making a game is a
lot of work, so every little bit you can shave off helps.
-Jasper
brass-golem.com (a bit stale, but I am still working on it!)