Hello, all; I was working on some code for my game and read about the optimization of feeding a list of rects to the update function. I was curious if it would be worthwhile to try to optimize the list that is fed to the function. Specifically, I would try to shorten the list by merging rects that had significant areas of overlap. However, I can't tell if the function itself might perform this work itself. Does anyone know?
Thank you, JC