That still doesn't work either...
On 6/29/07, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
Testing shows that on Windows the window position environment variable
is read with the call to pygame.display.set_mode() and ignored otherwise.
"""Try to move the pygame window"""
import pygame
from pygame.locals import *
import os
pygame.init()
font = pygame.font.Font(None, 48)
os.environ['SDL_VIDEO_WINDOW_POS'] = '20,100'
screen = pygame.display.set_mode((200, 100))
screen.fill(Color('white'))
screen.blit(font.render(os.environ['SDL_VIDEO_WINDOW_POS'],
True,
Color('black')),
(10, 10))
pygame.display.flip()
os.environ['SDL_VIDEO_WINDOW_POS'] = '20,100'
pygame.time.wait(3000)
os.environ['SDL_VIDEO_WINDOW_POS'] = '%d,%d' % (120, 200)
screen.fill(Color('white'))
screen.blit(font.render(os.environ['SDL_VIDEO_WINDOW_POS'],
True,
Color('black')),
(10, 10))
pygame.display.flip()
pygame.time.wait(3000)
Ian Mallett wrote:
> It still doesn't work though- it works the first time, and subsequent
> changes to the placement fail.
>
> On 6/28/07, *Lenard Lindstrom* < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
> I admit it was a silly question. The positioning code works on my
> Windows system. I noticed the position is that of the client area.
>
>
> Ian Mallett wrote:
> > Yes...
> >
> > On 6/28/07, *Lenard Lindstrom* <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>
> > <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote:
> >
> > Ian Mallett wrote:
> > > So I would have the original program start a new one that
> codes the
> > > alternate window?
> > >
> > > The centering code, which is what I tested, works, but
> this doesn't:
> > > os.environ ['SDL_VIDEO_WINDOW_POS'] = 'value,value'
> > >
> > > On 6/28/07, *Brian Fisher* < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>
> > <mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>>
> > > <mailto: [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>
> > <mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>>>> wrote:
> > >
> > > You can only do that with multiple processes. It's one
> > window per
> > > process for SDL.
> > >
> > > On 6/28/07, Ian Mallett < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>
> > <mailto: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
> > > <mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>>>>
> > wrote:
> > > > Awesome! That works! Thanks! Just one more question
> > > though... I want to
> > > > have two or more pygame windows running at the same
> time. Can
> > > you do that?
> > > > Ian
> > > >
> > >
> > >
> >
> > Do you make the os.environ call before calling pygame.init ?
> >
>
--
Lenard Lindstrom
<[EMAIL PROTECTED]>