Maybe tack on a array at the end. PixelManipulaterArray

On 8/28/07, James Hancock <[EMAIL PROTECTED]> wrote:
>
> PixelManipulater??? I don't know, it seems like it could fit. You have
> direct access to the pixels and manipulate them.
>
> On 8/28/07, Marcus von Appen <[EMAIL PROTECTED]> wrote:
> >
> > On, Tue Aug 28, 2007, Brian Fisher wrote:
> >
> > > I've been thinking about all this PixelArray discussion a lot, and
> > > I've come to think the following 3 things:
> > > 1. PixelArray would be better with another name, to make it clear that
> > > it isn't actually an array - it just provides array access to an
> > > existing surface's content, and such that the name makes it more
> > > obvious why [] access would work as it does
> >
> > Yes, that's something I fully agree to (and strongly promote Greg's
> > "PixelArrayView", which fits well in my opinion).
> >
> > > 2. Explicit locking is better than having the PixelXXX object do
> > > automatic surface locking over it's lifetime - I think this because
> > > the automatic locking would be arcane and non-obvious, basically a
> > > side effect. I think that arcane behavior would be even worse cause
> > > locking won't effect SW surfaces, so people won't be getting feedback
> > > on whether the auto-locking is doing anything/working right. So in
> > > those very rare cases where you might need it (HW surfaces) you aren't
> > > likely to know it's even doing it, or to know what the gotchas that
> > > might break it are.
> >
> > Let me get that right - on the one hand easy usage, on the other easy
> > pits to jump into. Although explicit locking might let us support the
> > with statement (which does not seem to fit for the PixelArray and
> > automatic surface locking), it burdens the user with a lot of
> > problems. He has to take care of locking in the one case while the
> > surfarray module would have to take care of it automatically (due to
> > backwards compatibility). That does not look straightforward to me.
> >
> > He also'd have to take care of a bunch of other issues such as explicit
> > deletion with a guaranteed ref count of 0 _and_ unlocking - otherwise
> > exceptions or other unwanted side effects might be raised.
> >
> > Thus I am strongly against that. Automatic locking - although it breaks
> > with the with statement (which is badly designed for such a purpose in
> > my opinion) - reduces the sources of errors for the developers here.
> >
> > > 3. The with statement seems to be a neat way to manage locking the
> > > surface when you need it, because the code will be the most readable
> > > because it would actually tie the lock behavior to a scoping block -
> > > making all the pixel array access stuff that should be tied together
> > > actually look together
> >
> > Only, if it would destroy the object once the with scope is left. The
> > PEP did not say that much about the object's lifetime (maybe I overread
> > that), but as your example demonstrated, nothing will be cleaned up
> > afterwards.
> >
> > Regards
> > Marcus
> >
> >
>

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