I think it would be useful. I always manipulate my rects from the center
anyway so it would make sense if you could build a rect or surface from the
center with [centerx, centery, height, width]. It could be something like

rect(x, y, height, width, relative_to=top_left)

and you could input any of a rect attributes to the relative to argument.
example( bottom_left, bottom_right, center, etc...)

On 8/24/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I would like this feature too.  It'd be quite useful for gui dev... Here's
> an example:
>
> - Say your screen is 640x480.
> - Say you're drawing Dialog, but it's half dragged off screen (for some
> reason), so it's Rect would be: Rect(600,400,400,300) - putting it mostly
> outside of the screen.
> - Doing screen.subsurface(r) will raise an error
>
> What would be convenient is if .subsurface() would do this:
>
> - It didn't raise an error
> - It would return a subsurface
> - get_width, get_height would return 400,300
> - The surface would have it's clip set to (0,0,400,300)
> - If you wanted to, you could change the clip to (-40,40,480,380) and be
> able to draw *outside* of your subsurfaces region with blits to (-40,40)
> etc.
>
> Not sure if I explained all that quite right, but it would be a pretty
> useful feature :)
>
> The implementation I just described would not be entirely backwards
> compatible with pygame, as the clipping region would be used for something
> special in this case.  So you might have to call it something like subarea()
> or some such method.
>
> (This can all be emulated in python, but having a proxy-surface makes
> everything a bit slower, though I'm not sure how much ...)
>
> Phil
>
> *René Dudfield <[EMAIL PROTECTED]>* wrote:
>
> Hi,
>
> I'm not sure I understand how that would work? Could you please
> explain it with code?
>
> I think it sounds useful though - just not sure I understand.
>
>
> On 8/24/07, Greg Ewing wrote:
> > Lenard Lindstrom wrote:
> > > As for slicing, that is just a generalized form of Surface.subsurface
> > > (with the parent locked for consistency with surfarray).
> >
> > Speaking of subsurfaces, there is one thing that I wish
> > they had, and that's the ability for the origin of the
> > subsurface's coordinate system to be somewhere other than
> > its top left corner.
> >
> > This would have been useful in a small GUI library I wrote
> > recently, where to draw a subwidget I get a subsurface from
> > the parent widget's surface and pass it to the subwidget's
> > draw() method. But this means that a subwidget can't hang
> > outside the bounds of its parent widget, as that causes
> > subsurface() to throw a wobbly.
> >
> > If surfaces had an "origin" attribute, subsurface() could
> > simply clip the subsurface and set its origin appropriately.
> >
> > --
> > Greg Ewing, Computer Science Dept,
> +--------------------------------------+
> > University of Canterbury, | Carpe post meridiem! |
> > Christchurch, New Zealand | (I'm not a morning person.) |
> > [EMAIL PROTECTED] +--------------------------------------+
> >
>
>
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