Thanks I'll keep that in mind :).
On 9/11/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > On 9/11/07, Lamonte Harris <[EMAIL PROTECTED]> wrote: > > > Tell me what you think: http://cleanscript.com/Map/main3.py > > > > On 9/11/07, Lamonte Harris < [EMAIL PROTECTED]> wrote: > > > > > > Thanks :) works like a charm :P. > > > On 9/11/07, Luke Paireepinart <[EMAIL PROTECTED] > wrote: > > > > > > > > Lamonte Harris wrote: > > > > > See I got this png file w/ a white BG :( is it possible to make > > > > the > > > > > white in the BG of the image transparent? > > > > Of course - look into the setcolorkey method of surfaces. You'd > > > > just > > > > set the color key to white. > > > > 255 blue is more common as a colorkey, since white is much more > > > > common > > > > as a color, but it will work just fine in this case since there's no > > > > white in the sprites themselves, just in the backgrounds. > > > > > > > Fluorescent green works too. > I realize your problem has been solved, but if you want to make your code > a bit smaller, you could do the colorkey thing with a paint program and save > to alpha channel. Call with ' pygame.image.load("file").convert_alpha()'. > Ian >