Well I was trying to get the current area of a Tic Tac Toe box:
http://uni-code.com/MADIMG/1/afdeUntitled-1.gif

The first 3 boxes worked and printed 1,2,3 then when I got to all the other
ones it just spazzed.

    def check_mouse(self,mouse):
        m1 = mouse[0]
        m2 = mouse[1]
        x = 1
        while x < len(self.area) + 1:
            if (m1 - self.area[x][0]) in range(0,100) and (m2 -
self.area[x][1])
in range(0,100):
                print m1 - self.area[x][0],m2 - self.area[x][1]
                print x
                print
            elif (m1 - self.area[x][0]) in range(100,200) and (m2 -
self.area[x][1]) in range(100,200):
                print m1 - self.area[x][0],m2 - self.area[x][1]
                print x
                print
            elif (m1 - self.area[x][0]) in range(200,300) and (m2 -
self.area[x][1]) in range(200,300):
                print m1 - self.area[x][0],m2 - self.area[x][1]
                print x
                print
            elif (m1 - self.area[x][0]) in range(0,100) and (m2 -
self.area[x][1])
in range(100,200):
                print m1 - self.area[x][0],m2 - self.area[x][1]
                print x
            elif (m1 - self.area[x][0]) in range(200,300) and (m2 -
self.area[x][1]) in range(100,300):
                print x
            elif (m1 - self.area[x][0]) in range(300,400) and (m2 -
self.area[x][1]) in range(100,200):
                print x
            elif (m1 - self.area[x][0]) in range(0,100) and (m2 -
self.area[x][1])
in range(200,300):
                print x
            elif (m1 - self.area[x][0]) in range(100,200) and (m2 -
self.area[x][1]) in range(200,300):
                print x
            elif (m1 - self.area[x][0]) in range(200,300) and (m2 -
self.area[x][1]) in range(200,300):
                print x
            x += 1
It wasn't getting the correct box, it printed 2 nums out at the same time...
#CopyRighted Lamonte of CleanScript.com
import pygame,sys
from pygame.locals import *
class lines(object):
        def __init__(self):
                pygame.init()
                pygame.display.set_mode((300,300))
                self.window = pygame.display.get_surface()
                self.window.fill((0,0,0))
                self.columns = 100
                self.cordnates = {
                1 : [0,0] , 2 : [0,0] , 3 : [0,0],
                4 : [0,0] , 5 : [0,0] , 6 : [0,0],
                7 : [0,0] , 8 : [0,0] , 9 : [0,0]
                }
                self.area = {
                1 : (0,0) , 2 : (100,0) , 3 : (200,0),
                4 : (0,100), 5 : (100,100), 6 : (200,100),
                5 : (0,200), 5 : (100,200), 7 : (200,200)
                }
                self.gameover = False
        def check_mouse(self,mouse):
                m1 = mouse[0]
                m2 = mouse[1]
                x = 1
                while x < len(self.area) + 1:
                        if (m1 - self.area[x][0]) in range(0,100) and (m2 - 
self.area[x][1]) in range(0,100):
                                print m1 - self.area[x][0],m2 - self.area[x][1]
                                print x
                                print 
                        elif (m1 - self.area[x][0]) in range(100,200) and (m2 - 
self.area[x][1]) in range(100,200):
                                print m1 - self.area[x][0],m2 - self.area[x][1]
                                print x
                                print
                        elif (m1 - self.area[x][0]) in range(200,300) and (m2 - 
self.area[x][1]) in range(200,300):
                                print m1 - self.area[x][0],m2 - self.area[x][1]
                                print x
                                print
                        elif (m1 - self.area[x][0]) in range(0,100) and (m2 - 
self.area[x][1]) in range(100,200):
                                print m1 - self.area[x][0],m2 - self.area[x][1]
                                print x
                        elif (m1 - self.area[x][0]) in range(200,300) and (m2 - 
self.area[x][1]) in range(100,300):
                                print x
                        elif (m1 - self.area[x][0]) in range(300,400) and (m2 - 
self.area[x][1]) in range(100,200):
                                print x
                        elif (m1 - self.area[x][0]) in range(0,100) and (m2 - 
self.area[x][1]) in range(200,300):
                                print x
                        elif (m1 - self.area[x][0]) in range(100,200) and (m2 - 
self.area[x][1]) in range(200,300):
                                print x
                        elif (m1 - self.area[x][0]) in range(200,300) and (m2 - 
self.area[x][1]) in range(200,300):
                                print x
                        x += 1
        def check_game(self):
                if (self.cordnates[1][0] == 1 and self.cordnates[2][0] == 1 and 
self.cordnates[3][0] == 1) and ((self.cordnates[1][1] == 1 and 
self.cordnates[2][1] == 1 and self.cordnates[3][1] == 1) or 
(self.cordnates[1][1] == 2 and self.cordnates[2][1] == 2 and 
self.cordnates[3][1] == 2)):
                        self.winlines(1,1)
                elif (self.cordnates[4][0] == 1 and self.cordnates[5][0] == 1 
and self.cordnates[6][0] == 1) and ((self.cordnates[4][1] == 1 and 
self.cordnates[5][1] == 1 and self.cordnates[6][1] == 1) or 
(self.cordnates[4][1] == 2 and self.cordnates[5][1] == 2 and 
self.cordnates[6][1] == 2)):
                        self.winlines(1,2)
                elif (self.cordnates[7][0] == 1 and self.cordnates[8][0] == 1 
and self.cordnates[9][0] == 1) and ((self.cordnates[7][1] == 1 and 
self.cordnates[8][1] == 1 and self.cordnates[9][1] == 1) or 
(self.cordnates[7][1] == 2 and self.cordnates[8][1] == 2 and 
self.cordnates[9][1] == 2)):
                        self.winlines(1,3)
                elif (self.cordnates[1][0] == 1 and self.cordnates[4][0] == 1 
and self.cordnates[7][0] == 1) and ((self.cordnates[1][1] == 1 and 
self.cordnates[4][1] == 1 and self.cordnates[7][1] == 1) or 
(self.cordnates[1][1] == 2 and self.cordnates[4][1] == 2 and 
self.cordnates[7][1] == 2)):
                        self.winlines(2,1)
                elif (self.cordnates[2][0] == 1 and self.cordnates[5][0] == 1 
and self.cordnates[8][0] == 1) and ((self.cordnates[2][1] == 1 and 
self.cordnates[5][1] == 1 and self.cordnates[8][1] == 1) or 
(self.cordnates[2][1] == 2 and self.cordnates[5][1] == 2 and 
self.cordnates[8][1] == 2)):
                        self.winlines(2,2)
                elif (self.cordnates[3][0] == 1 and self.cordnates[6][0] == 1 
and self.cordnates[9][0] == 1) and ((self.cordnates[3][1] == 1 and 
self.cordnates[6][1] == 1 and self.cordnates[9][1] == 1) or 
(self.cordnates[3][1] == 2 and self.cordnates[6][1] == 2 and 
self.cordnates[9][1] == 2)):
                        self.winlines(2,3)
                elif (self.cordnates[3][0] == 1 and self.cordnates[5][0] == 1 
and self.cordnates[7][0] == 1) and ((self.cordnates[2][1] == 1 and 
self.cordnates[5][1] == 1 and self.cordnates[7][1] == 1) or 
(self.cordnates[3][1] == 2 and self.cordnates[5][1] == 2 and 
self.cordnates[7][1] == 2)):
                        self.winlines(3,2)
                elif (self.cordnates[1][0] == 1 and self.cordnates[5][0] == 1 
and self.cordnates[9][0] == 1) and ((self.cordnates[1][1] == 1 and 
self.cordnates[5][1] == 1 and self.cordnates[9][1] == 1) or 
(self.cordnates[1][1] == 2 and self.cordnates[5][1] == 2 and 
self.cordnates[9][1] == 2)):
                        self.winlines(3,1)
        def draw_game(self):    
                x = 1
                while x < len(self.cordnates) + 1:
                        if self.cordnates[x][0] == 1 and self.cordnates[x][1] 
== 1:     
                                self.XandO('o',x)
                        elif self.cordnates[x][0] == 1 and self.cordnates[x][1] 
== 2:
                                self.XandO('x',x)
                        x += 1
        def draw_x_and_o(self):
                if self.cordnates[1][0] == 0 and self.cordnates[1][1] == 1:     
                        self.XandO('o',1)
                elif self.cordnates[1][0] == 0 and self.cordnates[1][1] == 1:   
                        self.XandO('x',1)
        def drawline(self):
                #data = (144, 18), (199,166), (63,73), (221, 71), (79,159)
                #data = (100,300),(200,300)
                #pygame.draw.lines(self.window,(0,0,255,255),0,data)
                pygame.draw.line(self.window,(0,255,255),(100,0),(100,300))
                pygame.draw.line(self.window,(0,255,255),(200,0),(200,300))
                pygame.draw.line(self.window,(0,255,255),(0,100),(300,100))
                pygame.draw.line(self.window,(0,255,255),(0,200),(300,200))
        def drawX(self,X,Y):
                #pygame.draw.line(self.window,(255,255,255),y1,x1)
                pygame.draw.line(self.window,(255,255,255),X,Y)
        def drawO(self,o,r):
                inner1 = o[0]
                inner2 = o[1]
                inner = (inner1,inner2)
                pygame.draw.circle(self.window,(255,255,255),o,r)
                pygame.draw.circle(self.window,(0,0,0),inner,r-1)
        def winlines(self,type,num):
                if type == 1:
                        if num == 1:
                                
pygame.draw.line(self.window,(255,255,255),(0,50),(300,50))
                        elif num == 2:
                                
pygame.draw.line(self.window,(255,255,255),(0,150),(300,150))
                        elif num == 3:
                                
pygame.draw.line(self.window,(255,255,255),(0,250),(300,250))
                elif type == 2:
                        if num == 1:
                                
pygame.draw.line(self.window,(255,255,255),(50,0),(50,300))
                        elif num == 2:
                                
pygame.draw.line(self.window,(255,255,255),(150,0),(150,300))
                        elif num == 3:
                                
pygame.draw.line(self.window,(255,255,255),(250,0),(250,300))
                elif type == 3:
                        if num ==  1:
                                
pygame.draw.line(self.window,(255,255,255),(0,0),(300,300))
                        elif num == 2:
                                
pygame.draw.line(self.window,(255,255,255),(300,0),(0,300))
        def XandO(self,type,p):
                if type == 'x':
                        b1 = 0
                        b2 = 100
                        if p == 1:
                                self.drawX((25,25),(75,75))
                                self.drawX((75,25),(25,75))
                        elif p == 2:
                                self.drawX((125,25),(175,75))
                                self.drawX((175,25),(125,75))
                        elif p == 3:
                                self.drawX((225,25),(275,75))
                                self.drawX((275,25),(225,75))
                        elif p == 4:
                                self.drawX((25,125),(75,175))
                                self.drawX((75,125),(25,175))
                        elif p == 5:
                                self.drawX((125,125),(175,175))
                                self.drawX((175,125),(125,175))
                        elif p == 6:
                                self.drawX((225,125),(275,175))
                                self.drawX((275,125),(225,175))
                        elif p == 7:
                                self.drawX((25,225),(75,275))
                                self.drawX((75,225),(25,275))
                        elif p == 8:
                                self.drawX((125,225),(175,275))
                                self.drawX((175,225),(125,275))
                        elif p == 9:
                                self.drawX((225,225),(275,275))
                                self.drawX((275,225),(225,275))
                elif type == 'o':
                        if p == 1:
                                self.drawO((50,50),25)
                        elif p == 2:
                                self.drawO((150,50),25)
                        elif p == 3:
                                self.drawO((250,50),25)
                        elif p == 4:
                                self.drawO((50,150),25)
                        elif p == 5:
                                self.drawO((150,150),25)
                        elif p == 6:
                                self.drawO((250,150),25)
                        elif p == 7:
                                self.drawO((50,250),25)
                        elif p == 8:
                                self.drawO((150,250),25)
                        elif p == 9:
                                self.drawO((250,250),25)
        def update(self):
                while True:
                        for event in pygame.event.get():
                                if event.type == pygame.QUIT:
                                        sys.exit()
                                elif event.type == pygame.MOUSEBUTTONDOWN:
                                        self.check_mouse(pygame.mouse.get_pos())
                        self.draw_game()
                        self.check_game()
                        pygame.display.update()
                        pygame.display.flip()
line = lines()
line.drawline()
line.update()

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