Hi John! I will check it out later. I just have to see if these things can run using my screen reader. Linix is all text based, but when someone throws a graphic screen in, all bets are off.
So, I will see. I know that forms are very complex and a pain. My Star Trek program has the user enter a 3 letter command, or sighted, select from a combo box. That is why I am doing this. Thanks, I hope I find what I am looking for. All before written in basic and Java Script. Bruce On Sun, Sep 23, 2007 at 10:10:31PM -0400, RR4CLB wrote: > > Hi! > > I am a blind programmer and can not get any books so I have to either > have an on-line tutorial or some kind of syntax library that explains > how to setup, and define, and use windows api or win32 api. Hi, I find ctypes: http://python.net/crew/theller/ctypes/ to be the simplest way to call the Win32API from Pygame. It is available as a built-in module for Python 2.5, and an installable module for 2.4 and below. > So, does anyone know where I can get an explanation on how to use and > write Windows API calls for Python and Pygame? The ctypes tutorial is here: http://python.net/crew/theller/ctypes/tutorial.html The ctypes reference documentation is here: http://python.net/crew/theller/ctypes/reference.html > I am first interested in radial buttons, combo boxes, and buttons to > jump to or call functions... For I have read the library and such for > python and pygame and no detailed description or mention of the win32 > api calling structure and such. I'm not sure if mixing button, combo box controls is very practical. Most people use a GUI tool-kit that draws the controls on Pygame surfaces directly. There is some info about these kinds of tool-kits here: http://www.pygame.org/wiki/gui?parent=index which recommends 'pgu' and 'OcempGUI', cheers, John.