Not to ever steer anyone away from python but perhaps: http://scratch.mit.edu/
Might be better suited towards what you want to do. On 10/3/07, Clare Richardson <[EMAIL PROTECTED]> wrote: > > Not exactly. The goal of the program is to get these girls to take a > Computer Science class, so yes, we want them to do "real" programming. > But at least for right now, the girls aren't interested in programming > for programming's sake. They're excited about the end product: their > educational game that we'll make available to the OLPC XO laptop. > > Because we don't have much time with the girls (this is an after-school > club, not a formal class), we want to give them as many resources as > possible so they don't get stuck. Maybe a better word than framework is > a simple template for different kinds of games, like maze games or > adventure games. A great example is the PyMan tutorial, since many of > our girls want to make a PacMan-like game: > http://www.learningpython.com/2006/03/12/creating-a-game-in-python-using > -pygame-part-one/ > > Does that better explain what I'd like to do? > > -- Clare > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Marcus von Appen > Sent: Wednesday, October 03, 2007 7:21 AM > To: [email protected] > Subject: Re: [pygame] Introduction + call to join project for creating > gameframeworks > > On, Tue Oct 02, 2007, Clare Richardson wrote: > > [...] > > > We have an IMMEDIATE need to create game frameworks on top of Pygame > for > > several game genres (maze game, adventure game, arcade game, etc) that > > can be easily used by budding programmers creating their first Pygame > > project. Over 90% of our girls have zero programming experience and, > to > > be honest, not much interest in programming. Their main interest is in > > creating a product that makes a difference. So, we want to make it as > > easy as possible for them to succeed in making their games. I've taken > a > > look at the libraries on the Pygame website and I can't find anything > > that fits our needs, so we need you to... > > Just to get it right: you want the girls to create games by not > programming them, because they do not have any interest in programming. > Wouldn't it be better to change the orientation of the project then? > > Encouraging people for something by avoiding stuff they apparently never > have done before (such as programming) - that just sounds silly to me > and will mostly cause a negative result in the end, like "you never told > us that in reality it has to be done _that_ way". > > If you want a framework, where people just have to do some clicks to > create a working game, you might be better of with a game maker instead > of pygame and co. > > Regards > Marcus >
