Not to ever steer anyone away from python but perhaps:

http://scratch.mit.edu/

Might be better suited towards what you want to do.


On 10/3/07, Clare Richardson <[EMAIL PROTECTED]> wrote:
>
> Not exactly. The goal of the program is to get these girls to take a
> Computer Science class, so yes, we want them to do "real" programming.
> But at least for right now, the girls aren't interested in programming
> for programming's sake.  They're excited about the end product: their
> educational game that we'll make available to the OLPC XO laptop.
>
> Because we don't have much time with the girls (this is an after-school
> club, not a formal class), we want to give them as many resources as
> possible so they don't get stuck.  Maybe a better word than framework is
> a simple template for different kinds of games, like maze games or
> adventure games.  A great example is the PyMan tutorial, since many of
> our girls want to make a PacMan-like game:
> http://www.learningpython.com/2006/03/12/creating-a-game-in-python-using
> -pygame-part-one/
>
> Does that better explain what I'd like to do?
>
> -- Clare
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Marcus von Appen
> Sent: Wednesday, October 03, 2007 7:21 AM
> To: [email protected]
> Subject: Re: [pygame] Introduction + call to join project for creating
> gameframeworks
>
> On, Tue Oct 02, 2007, Clare Richardson wrote:
>
> [...]
>
> > We have an IMMEDIATE need to create game frameworks on top of Pygame
> for
> > several game genres (maze game, adventure game, arcade game, etc) that
> > can be easily used by budding programmers creating their first Pygame
> > project. Over 90% of our girls have zero programming experience and,
> to
> > be honest, not much interest in programming. Their main interest is in
> > creating a product that makes a difference. So, we want to make it as
> > easy as possible for them to succeed in making their games. I've taken
> a
> > look at the libraries on the Pygame website and I can't find anything
> > that fits our needs, so we need you to...
>
> Just to get it right: you want the girls to create games by not
> programming them, because they do not have any interest in programming.
> Wouldn't it be better to change the orientation of the project then?
>
> Encouraging people for something by avoiding stuff they apparently never
> have done before (such as programming) - that just sounds silly to me
> and will mostly cause a negative result in the end, like "you never told
> us that in reality it has to be done _that_ way".
>
> If you want a framework, where people just have to do some clicks to
> create a working game, you might be better of with a game maker instead
> of pygame and co.
>
> Regards
> Marcus
>

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