My way of doing it is to get an image of all the characters in a font, then make a bunch of textures for each character you want, then draw them at the near clipping plane.
- [pygame] pygamefont problem vwf
- Re: [pygame] pygamefont problem Ian Mallett
- Re: [pygame] pygamefont problem Ethan Glasser-Camp
- Re: [pygame] pygamefont problem Ian Mallett
- Re: [pygame] pygamefont problem vwf