there are a lot of games on the site, but its hard to navigate them.. i like
the categories, but the listing is too long (like this one
http://pygame.org/projects/20/)

I would suggest adding columns to the layout of the listing . I think with
images that sice, 3 col might work with the description under the pic. and
maybe an alphabetical index.
---
I'm pretty content with the way the documentation is... there are
step-by-step examples and a good reference. (for class, instance, etc.
explanations one should take a look at general python docs)



On 10/21/07, RR4CLB <[EMAIL PROTECTED]> wrote:
>
>
> Phil,
>
>     You should contact the people who do the tutorials or documentation
> and have them give better examples. A clearer way with more examples which
> explain all the variables inside all events and commands in Python and
> Pygame. I find the documents use the same 3 words all the time but are
> meaningless unless a detail of what is being said is shown; class, instance,
> method, class instantiation...Blah, Blah, Blah!! Eventually you do not
> know what there talking about because they keep on repeating the same words
> to explain themselves, thus all is lost in the reading.
>
>     I am giving you an example of just one page of the W3 schools and how
> they do there page formats. The better one to get a hint on is the
> JavaScript tutorial where they gave examples which are not only displayed
> but you can click on to edit, modify and even run so you can see what the
> function does and even change it to see what it does to the edited version.
> The perfect interactive tutorial which allows you on line to learn and even
> play with the examples to learn more by doing and experimenting.
>
>     This would be the best way to have the web site displayed with both
> learning and learning tools.
>
>     Below I first give you the link to all the tutorials and you can
> select from there. The PHP one I just picked the page for the math function
> and all its possibilities. All functions have a link to show examples. In
> Java Script there would also be an HTML page to test it out.
>
>     To even try and find all the variables for the Pygame functions and
> what is used you have to search and search and see who may have done it or
> use the Dict function to expose it but even then there is no explanation on
> how to use that to expose functions and there content...
>
>         Bruce
>
> http://www.w3schools.com/default.asp
> W3Schools
> PHP Basic
> PHP HOME
> PHP Intro
> PHP Install
> PHP Syntax
> PHP Variables
> PHP String
> PHP Operators
> PHP If...Else
> PHP Switch
> PHP Arrays
> PHP Looping
> PHP Functions
> PHP Forms
> PHP $_GET
> PHP $_POST
> PHP Advanced
> PHP Date
> PHP Include
> PHP File
> PHP File Upload
> PHP Cookies
> PHP Sessions
> PHP E-mail
> PHP Secure E-mail
> PHP Error
> PHP Exception
> PHP Filter
> PHP Database
> MySQL Introduction
> MySQL Connect
> MySQL Create
> MySQL Insert
> MySQL Select
> MySQL Where
> MySQL Order By
> MySQL Update
> MySQL Delete
> PHP ODBC
> PHP XML
> XML Expat Parser
> XML DOM
> XML SimpleXML
> PHP and AJAX
> AJAX Introduction
> XMLHttpRequest
> AJAX Suggest
> AJAX XML
> AJAX Database
> AJAX responseXML
> AJAX Live Search
> AJAX RSS Reader
> AJAX Poll
> PHP Reference
> PHP Array
> PHP Calendar
> PHP Date
> PHP Directory
> PHP Error
> PHP Filesystem
> PHP Filter
> PHP FTP
> PHP HTTP
> PHP Libxml
> PHP Mail
> PHP Math
> PHP Misc
> PHP MySQL
> PHP SimpleXML
> PHP String
> PHP XML
> PHP Zip
> PHP Quiz
> PHP Quiz
> Selected Reading
> Web Statistics
> Web Glossary
> Web Hosting
> Web Quality
> W3Schools Forum
> Helping W3Schools
> pixels
> PHP Math Functions
> previous
> next
> PHP Math Introduction
> The math functions can handle values within the range of integer and float
> types.
> Installation
> The math functions are part of the PHP core. There is no installation
> needed to use
> these functions.
> PHP Math Functions
> PHP: indicates the earliest version of PHP that supports the function.
> Function
> Description
> PHP
> abs()
> Returns the absolute value of a number
> 3
> acos()
> Returns the arccosine of a number
> 3
> acosh()
> Returns the inverse hyperbolic cosine of a number
> 4
> asin()
> Returns the arcsine of a number
> 3
> asinh()
> Returns the inverse hyperbolic sine of a number
> 4
> atan()
> Returns the arctangent of a number as a numeric value between -PI/2 and
> PI/2 radians
> 3
> atan2()
> Returns the angle theta of an (x,y) point as a numeric value between -PI
> and PI radians
> 3
> atanh()
> Returns the inverse hyperbolic tangent of a number
> 4
> base_convert()
> Converts a number from one base to another
> 3
> bindec()
> Converts a binary number to a decimal number
> 3
> ceil()
> Returns the value of a number rounded upwards to the nearest integer
> 3
> cos()
> Returns the cosine of a number
> 3
> cosh()
> Returns the hyperbolic cosine of a number
> 4
> decbin()
> Converts a decimal number to a binary number
> 3
> dechex()
> Converts a decimal number to a hexadecimal number
> 3
> decoct()
> Converts a decimal number to an octal number
> 3
> deg2rad()
> Converts a degree to a radian number
> 3
> exp()
> Returns the value of Ex
> 3
> expm1()
> Returns the value of Ex - 1
> 4
> floor()
> Returns the value of a number rounded downwards to the nearest integer
> 3
> fmod()
> Returns the remainder (modulo) of the division of the arguments
> 4
> getrandmax()
> Returns the maximum random number that can be returned by a call to the
> rand() function
> 3
> hexdec()
> Converts a hexadecimal number to a decimal number
> 3
> hypot()
> Returns the length of the hypotenuse of a right-angle triangle
> 4
> is_finite()
> Returns true if a value is a finite number
> 4
> is_infinite()
> Returns true if a value is an infinite number
> 4
> is_nan()
> Returns true if a value is not a number
> 4
> lcg_value()
> Returns a pseudo random number in the range of (0,1)
> 4
> log()
> Returns the natural logarithm (base E) of a number
> 3
> log10()
> Returns the base-10 logarithm of a number
> 3
> log1p()
> Returns log(1+number)
> 4
> max()
> Returns the number with the highest value of two specified numbers
> 3
> min()
> Returns the number with the lowest value of two specified numbers
> 3
> mt_getrandmax()
> Returns the largest possible value that can be returned by mt_rand()
> 3
> mt_rand()
> Returns a random integer using Mersenne Twister algorithm
> 3
> mt_srand()
> Seeds the Mersenne Twister random number generator
> 3
> octdec()
> Converts an octal number to a decimal number
> 3
> pi()
> Returns the value of PI
> 3
> pow()
> Returns the value of x to the power of y
> 3
> rad2deg()
> Converts a radian number to a degree
> 3
> rand()
> Returns a random integer
> 3
> round()
> Rounds a number to the nearest integer
> 3
> sin()
> Returns the sine of a number
> 3
> sinh()
> Returns the hyperbolic sine of a number
> 4
> sqrt()
> Returns the square root of a number
> 3
> srand()
> Seeds the random number generator
> 3
> tan()
> Returns the tangent of an angle
> 3
> tanh()
> Returns the hyperbolic tangent of an angle
> 4
> PHP Math Constants
> PHP: indicates the earliest version of PHP that supports the constant.
> Constant
> Description
> PHP
> M_E
> Returns e (approx. 2.718)
> 4
> M_EULER
> Returns Euler's constant (approx. 0.577)
> 4
> M_LNPI
> Returns the natural logarithm of PI (approx. 1.144)
> 4
> M_LN2
> Returns the natural logarithm of 2 (approx. 0.693)
> 4
> M_LN10
> Returns the natural logarithm of 10 (approx. 2.302)
> 4
> M_LOG2E
> Returns the base-2 logarithm of E (approx. 1.442)
> 4
> M_LOG10E
> Returns the base-10 logarithm of E (approx. 0.434)
> 4
> M_PI
> Returns PI (approx. 3.14159)
> 3
> M_PI_2
> Returns PI/2 (approx. 1.570)
> 4
> M_PI_4
> Returns PI/4 (approx. 0.785)
> 4
> M_1_PI
> Returns 1/PI (approx. 0.318)
> 4
> M_2_PI
> Returns 2/PI (approx. 0.636)
> 4
> M_SQRTPI
> Returns the square root of PI (approx. 1.772)
> 4
> M_2_SQRTPI
> Returns 2/square root of PI (approx. 1.128)
> 4
> M_SQRT1_2
> Returns the square root of 1/2 (approx. 0.707)
> 4
> M_SQRT2
> Returns the square root of 2 (approx. 1.414)
> 4
> M_SQRT3
> Returns the square root of 3 (approx. 1.732)
> 4
> previous
> next
> ----- Original Message ----- *From:* Phil Hassey <[EMAIL PROTECTED]>
> *To:* pygame <pygame-users@seul.org>
> *Sent:* Saturday, October 20, 2007 10:50 PM
> *Subject:* [pygame] pygame.org website update
>
> Hey,
>
> I've been pretty busy lately (with Galcon!)  But I've had a handful of
> requests and fixes piling up for the pygame.org website ... I decided to
> plan an afternoon this coming week to get around to it.  So if anyone has
> noticed anything that is awful about the website, or has a really cool (but
> easy to implement ;) idea for it, do tell me and I'll consider it for my
> TODO list.
>
> Also, if you have e-mailed me about anything, feel free to remind me... it
> probably wouldn't hurt.
>
> Thanks!
> Phil
>
> ___
>

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