It sounds like you might find the python tutorial very helpful if you haven't
read it already:
 
http://docs.python.org/tut/tut.html
 
There should probably be a prominent link on the pygame website for this,
since a lot of people seem to have questions on the mailing list about
classes and basic python data structures.  Maybe on the tutorials page?
 
--Mike

  _____  

From: [EMAIL PROTECTED] on behalf of RR4CLB
Sent: Wed 10/24/2007 8:02 AM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame.org website update



Hi Lenard,

    Thanks for the docs. I discovered that I had downloaded the installed
back on the 14'th. I can not remember if I had installed it but I think I
did. I was too busy recovering from my broken leg&ankle to pay attention.
When you sent this yesterday I had spent the day making my own .HTML file to
reference all the notes and this version has done that already.

    Thanks for helping, but I noticed that complete methods may not be in all
the classes but will have to go through them all and test them out. I will
ask questions as I read/test and see what happens.

    I am writing my games as a sightless user and will incorporate all the
methods I can as I learn them. I have never programmed in Class format yet
until doing the examples now. All my previous programming was done in either
Assembly, MASM, my screen reader program, or in Basic my first game, then C++
and using only struct statements as my closest thing to Class format. For I
did not have the SP2/Screen Reader capability to run stuff using Windows to
deal with the C++ Class structures and there constant changing to prevent it
unless you spend lots of money to catch up. The reason why I went to Java
Script to be able to write a game and actually run it on Windows. For Java
used the combination of Basic and C++ in its structure.

    For I finally got a cross-reference on "self," which was the "this"
version written in Java Script for records/struct statements. By seeing,
understanding the similarities, then it made more sense besides testing and
seeing results.

    I am learning and studying examples as I go. I will try to use as many
comments as I can and also transfer my Java Script game over one function at
a time.

    This is why I am striving for structured programming/tutoring. One step
at a time, waiting for the Windows version of PyGame accessibility to allow
mouse tracking by screen reader eventually.

    Thanks again Lenard for taking the time to make the Windows version. I
think this is going to be fun learning now that I have gone past the stigma
of getting a better understanding of Class/Self construct. Knowing that all
stuff is just a memory location and pointers to the original. The rest is
just copies of the original and more depending how confusing you make it. The
reason for the Docs section of the function defined...that's if a person uses
it to explain the details.

        Bruce




The latest Pygame 1.8 is still in SVN. It hasn't been released yet. I
took it upon myself to build it for Windows. As posted earlier I made a
Windows installer available for Python 2.5:

http://www3.telus.net/len_l/pygame-1.8.0rc3.win32-py2.5.exe

The documents are in as a separate zip file:

http://www3.telus.net/len_l/pygame-1.8-docs.zip

Lenard


RR4CLB wrote:
> Hi Phil,
>
>     I was noting the comments and they do mention the same thing I have
discovered. But this latest comment here about 1.8 release. I could not find
that release, nor any download of it. So, it there a 1.8 release to download?
I have the 1.7 stuff and all the docs, along with the tutorial sections split
as HTML files already.
>
>    


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