On 10/25/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > On a not unrelated note, I've been trying to make a 3D map viewer that > loads height values from a black/grey/white image. I've been making > it a surface, and using surface.get_at() for each pixel. I think > surfarray should do it better, though I've never used it. >
Pygame seems quite flexible that way. Perhaps if you could construct the landscape of the map as a n-dimensional surfarray, you would be able to avoid creating too many surfaces. Since the final image -the 3D viewer - may have only two dimensions. It could be any kind of screen or surface. I don't know that much about what I'm saying, though! -- ------- -.- 1/f ))) --. ------- ... http://www.algomantra.com