Thanks to Johnny Popplewell sharing his great work on building pygame and me finally moving over to python 2.5, I was finally able to get a usable pygame built from subversion sources (yay!)
I was surprised to find that with the latest, when I use a fullscreen opengl display and it resizes my display, that when I try to toggle to windowed mode, the display stays at the resized resolution, which doesn't happen with pygame 1.7.1 using the archive of past sdl releases (and accompanying sources) here: http://www.libsdl.org/release/ I was able to find that the bug starts happening with the sdl 1.2.9 to sdl 1.2.10 changes - which evidently is when they changed the default video backend to windib from directx. So it looks like the bug of going out of fullscreen into windowed leaving your display resized with an opengl display on windows XP is a problem in the SDL windib video backend. At the moment I'm using a 2 liner to workaround before calling pygame.init: if "SDL_VIDEODRIVER" not in os.environ: os.environ["SDL_VIDEODRIVER"] = "directx" but Rene had mentioned possibly making pygame's default backend directX in the next release - I'd support that --- P.S. just in case some of this helps other people build pygame from source on windows... I built it with the toolkit compiler, which you can get from the second link on this page: http://npg.dl.ac.uk/MIDAS/download/midassort/midassort_Windows.html I installed sdk stuff mentioned here, and I applied the distutils patch from here: http://www.vrplumber.com/programming/mstoolkit/ I used the prebuilt dependencies from here (with libpng13.lib renamed to png.lib and libjpeg.lib to jpeg.lib), and used a modified batch file to use correct paths on my system from here: http://johnnypops.demon.co.uk/pygame/ Then I applied johnny popplewell's patch to transform.c here: http://www.mail-archive.com/[email protected]/msg04824.html ... and then python setup.py build would work. So I combined it's output with the dll's from the prebuilts and it all worked.
