Anybody want to come explain twisted to somebody who just wants to network his game? Alas pygame-users is not a mailman mailing list, and Activestate seems to have stopped archiving it in August, so there is no way I know of to read the whole thread.
Laura ------- Forwarded Message Return-Path: [EMAIL PROTECTED] Delivery-Date: Wed Nov 21 14:37:43 2007 Return-Path: <[EMAIL PROTECTED]> To: pygame-users@seul.org Subject: Re: [pygame] Networking? In-Reply-To: <[EMAIL PROTECTED]> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_9402_16396364.1195651869700" hey, please forgive me for any stupid observations.....it's just that I've been avoiding testing Twisted because people seem to be of the opinion that it takes over the main loop. And they like having control over that. Can the main reactor be manipulated in such a way that it is not the main loop? ------- End of Forwarded Message