hi all,
thanks a bunch for the answers - I have learnt much, and everything seems to
work.
I have an extra question, though. Albeit much more simple:
I have an object with a gravitational method that should affect all objects
of one type in the game.  How do I pass that method to a sprite group?
(like deadStar.grav(object), being object a group of sprites - Python does
not like it since the objects lack self.x, self.y before they are
instantiated).

Cheers, and thanks for the help,

Naranjito

On 11/27/07, Dmitrii 'Mamut' Dimandt <[EMAIL PROTECTED]> wrote:
>
>
> > if game_mode == "player_alive":
> >     handle_input()
> >     move_player()
> >     if player.is_killed():
> >         if number_of_lives == 0:
> I'd change it to, possibly, if player.number_of_lives, but that depends
> on the actual game design
>

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